when releasing from the tension which builds up when you have
successfully jammed a strike number 3... you can attempt a fast
knockout. it can also be attempted very easily when doing an evasive
advanced crossblock against strike number 3.
the opportunity presents itself when you are weapon to weapon...
either you are jammed in and building up some tension(momentary)...
or you are using advanced footwork and shooting backwards...
remaining in right foot forward orientation. in this fashion you
have very long reach.
from the jam you must translate into the advanced footwork and shoot
backwards with your midsection... the pass must be aggressive/jerking
to cause the opponent's shoulder to be jerked to your right.
at that exact instant you can attempt a solid knockout with a strike
number 2 ... but it is done with a backhand type of technique and you
must learn to "wrap" the strike so the angle strikes slightly from
behind him.
learning to angle the strike from the witik tension moment is the
key... so the release goes right to the target. then you must learn
to allow the strike to "wrap".
that is the most instant effect.
a slightly slower variation can still work against most opponents...
you first complete your pass and step with your left foot at about a
45degree angle from him while you are striking with number 2. it can
work from a jammed position when you aggressively pass him.
...
in this fashion you are taking an attacking attitude from that
section of the counter... instead of the normal defensive one.
you must realize when this is safely possible and when it is not.
when your opponent oversteps or attempts to strike you with number 3
while stepping across the centerline with his right foot... that
would be the ideal position.
this method is very effective when executed properly. striking
G20... or base of the skull just below the level of the ear; as a
general description.
this is a knockout.
...
having completely executed this maneuver you recover it into a "point
check" half-chambering to strike number 6 or 7 depending on your body
orientation. push the point(checking him)... neck or shoulder to
disrupt/control him. in a perfect maneuver the point is placed
immediately never disengaging contact with your weapon from his body.
the number 2 strike must land dead to the target to make this
possible.
if you do not have this level of control then you simply snap strike
with the number 2 and return to sampling. using this particular
method i would simply double up on the 2 strike placing the immediate
second one to either the same target or his arm/weapon... continue
sampling/countering from there.(assuming you didn't knock him out
already)
there is a great deal of power available from that position.
there is of course the witik counter itself against strike number
3... the variation described above starts from the weapon contact,
making it more sure... and accesible to those with less experience.
in the moment you are weapon to weapon you are controlling him
knowing in that "instant" by touch itself he cannot guard. even if
he attempts to guard himself with his left... if you do it correctly
your strike with wrap around and the IMPACT would go through his hand
anyway... daga guarding same thing.
in blade fighting(espada y daga) this particular strike is a FALSE-
EDGE strike. when using a stick you can make it a little more
powerful by striking with the "flat" if you are familiar with edge-
awareness. since the stick has no real edge... it is best to strike
with the flat in order to maximize the angle possible in teh wrist.
NI