From: Sensei Tamir
[mailto:tamiryu@...]
Sent: Sunday, July 09, 2006 9:09
AM
To: 'hanshi-srkusa@...'
Subject: Thought of the week
Hanshi,
The following is my proposed thought of the week for your
review:
Our kata[s] are designed to deal with multiple opponents
attacking us from different directions. The karateka responds by handling each
opponent. We therefore move in certain directions or vectors, usually one
per opponent. Each vector involves a series or combination of blocks and
strikes in response to each of these attacking opponents. The karateka
must knockout (disable) the attacker by the end of the vector. Then the
karateka changes to another vector to deal with another opponent. It may
also be possible that an opponent changes his attacking vector midstream,
requiring the karateka to adjust his response vector. However, it is
necessary for the karateka to finish his opponent on each vector as soon as
possible with the most efficient combination of blocks and strikes (provided to
us in kata), so that the next attacking opponent can be dealt with swiftly and
disabled, and the next, and the next … until there are no more opponents
attacking and the fight is over.
Remember that kata is not a game. It is a most serious
battle for life and death. The purpose of kata is not sport.
It’s not for scoring points. It’s for teaching and training
the karateka to knockout and disable each attacking opponent. As you
practice your kata, finish each vector within your kata with this determination
in mind – knockout your opponent by the end of each vector.
Visualize your kata in this manner to make it more meaningful as a training
tool. To help understand this, try once in a while to count once per
vector. In other words, for every count you switch opponents, which means
you switch direction (vectors) and carry through the combination of blocks and
attacks designed for that vector till the end of that vector. Then count
again. So in Fukyugata-Itch we have 8 vectors, or essentially 8 attacking
opponents. Try doing this kata with 8 corresponding counts. Note
that some vectors are much shorter than others. They can be as short as
one block followed by one knockout strike. Also note, that what may
appear as a block at the end of a vector is actually a knockout blow. For
example, note the apparent high block at the end of the 4th and 5th
vectors of Fukyugata-Itch. These are actually meant as a combination high
block and elbow smash rising from a low stance with full body force upwards to
“knock-off” the opponent’s head. This also occurs at
the end of the last two vectors in Pinan-Shodan.
Keep training with joy and vigor!
Domo Arigato Gozaimasu.
Sensei Tamir
Godan, co-Shihan
Cocoa YMCA Dojo,
Ueshiro Shorin-Ryu Karate