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Tourney styles   Message List  
Reply | Forward Message #32 of 72 |
Individual Tourney styles

Tournament style will be determined by number of combatants
4 combatants and under – round robin – each combatant will have a
bout with each other combatant
5 or more – Double elimination


Duel: Victory- strike opponent on head
strike opponent on torso
2 strikes to any limb
First combatant to be defeated in two bouts will loose the round
Combatants will be allowed to loose two rounds before removal from
the tournament
Disallowed: grappling
striking with the body
blows to the foot (if foot is lifted from the ground and struck, it
will be counted as a limb shot)
blows to the groin
use of excessive force
striking with the flat, guard, or pommel, of the sword
arguing with the marshal
dishonorable behavior (discression of the marshal)


10 strikes: First attacker determined by coin flip. Attacker gets 10
swings to hit the defender. Defender may only defend. Any swing that
the marshals feel went more than 45 degrees from attacker may be
considered a swing even if contact wasn't made. Target locations are
as duel. After completion of 10 swings, attacker becomes defender
and defender becomes the attacker. Winner is combatant with most
successful strikes.


Time Limit: 2-minute rounds – single elim? Each good strike counts
as one point. Victor is the combatant with the most points at the
end of the time limit.

Hero pit: Hold the field until each competitor has had at least 3
engagements. Duel rules.


Team Tournament Styles

A Team will consist of 4 combatants
Tournament style will be determined by number of teams
4 teams and under – round robin – each team will have a bout with
each other team
5 or more – Double elimination

Bridge: Each team will field 2, 2 man teams. This will be the only
multiple combatant scenario. The bridge will be 12 feet wide and 20
feet long. Combatants stepping off the bridge will be
considered "dead"

Sword Gather: Must follow a preset roster. Duels fought until one
team has no more swords.

Relay: Each team recycles at a hero bridge for 5 minutes, one
combatant at a time. Duel rules

Team Duel: Each team will take turns announcing their competitor.
I.e.: Team winning the coin toss may choose to announce first or
second. They are now team A. Lets say they choose to announce first.
Team B then chooses who will fight in a duel scenario with the
combatant announced by team A. Next round team B must announce
first. Each combatant may only be used in a team duel once a match.


Thoughts?






Fri Apr 14, 2006 3:24 pm

jeremyoneail...
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Message #32 of 72 |
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Individual Tourney styles Tournament style will be determined by number of combatants 4 combatants and under – round robin – each combatant will have a ...
Jeremy Oneail
jeremyoneail...
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Apr 14, 2006
3:24 pm

Yeah, give me a few. I'll get back to you....
michael nericcio
mnericcio
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Apr 14, 2006
4:31 pm

DUEL, only one point needed to win, but with two wins against that opponent to win the round, right? Is there thrusting allowed? Fighting at half-sword...
michael nericcio
mnericcio
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Apr 14, 2006
9:16 pm

Answers below - ... Correct - except that we count losses not wins so both people can lose if they double hit. This is to encourage good swordsmanship. Is...
Jeremy Oneail
jeremyoneail...
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Apr 18, 2006
4:33 pm
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