Hey all!
Some of the ideas for scenarios next year - do you have any ideas or modifications?
> We haven't had a good city battle in quite a while.
> And I for one would like to see one.
Daniel, I am with you and His Grace Mathghamahain
(sp?)
I would like to see a city battle again as well. Lets
throw out some ideas on this one.
For setup I was thinking maybe 2 or 3 city streets 20'
wide with a couple alleys to allow flow across from
one road to the other or perhaps doors on both sides
of a building to allow fight through to the other
street, a few dead ends, perhaps a 'Town Square' or
STables area in the center, multiple turns to
navigate, etc.
Here is a little typed map as a visual to toy around
with - not sure if it will come out right in everyones
e-mail but worth a try:
_____________________________
| |_ _| _|_ _|_ |_ _| | |
| | |
_____ |__ ____ _ |__|
|_ |__| |_ _| |_ |__|
| | | | _
|_ __ _ _ __ _____ | | |
|__|__| |__|_| _|_ _| __|
___ __ _ __ ___ __ __ _ |
|__|___|__|__|__|__|__|__|___|
As this would be an attrition battle, valuable
objectives or a timed scenario could make it more
agressive. Perhaps a goal to keep the city Magistrate
alive or a raid to capture the food & horses to supply
the army~
I was just considering the demand for hay bales this
would create and am thinking that we could possibly
use the Barony Atenveldt Field ropes for the outer
boundries and save hay bales for inner city walls.
If needed I could sketch up a city plan in CAD and
post a viewable file to the files area.
Other thoughts on this?
~Sylvanus
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