Serrada has FIXED PATTERNS: 85 Flow Drills
If Serrada was based only on strike no. 1 and
strike no. 2, and we had two blocks each, then
there would be four fixed patterns.
Now consider this:
Total Serrada Strike Angles: 12
Total Counters: 70 or so.
Take out your no. 2 pencil and quad paper and
figure out how many fixed pattern drills you
can make from the above information?
I have this answer:
From the above number of strike angles and
counters per strike and total counters,
there will be 16 (SIXTEEN) Fixed Patterns in Serrada,
and 85 (EIGHTY-FIVE) Flow Drills from them.
These flow drills are both fixed to fixed,
and jumping between the fixed patterns from
any point while applying counter to any angle.
So you master this Algorithm of Fixed Patterns
and jump between the patterns across the chest
center line and in height (standing hi to Lo),
and with all possible feints (half-beats,
a strike not coming in fully and suddenly
changing angle), and you have everything you need.
Maybe you can add your Left Hand to off-set
the opponent now, or maybe even throw in
a kick as he is blocking.
When standing face to face with an opponent
you have to deal with THREE things: two arms,
and one incoming leg. (possibilities).
When you study strike no. 4 or strike no. 10,
you come to know that in Serrada we pay more
attention to attack coming in from his RIGHT
hand, and his RIGHT leg. If he is a Lefty then
stand more to the right so the formula is kept.
Left Hand attack is parried only in Serrada,
because in high speed you cannot fight both
left and right. So Serrada has PRE-DETERMINED
strategy of stopping the right.
When in front of the public, sometimes make fun of
them. Serrada is NOT Jeet Kune Do, Eskrima/KaLi/Arnis,
or any of the new-age stuff from Inside Kungfu.
Serrada is a different Eskrima. Its whole counter
system and its drills are different from other
Eskrima systems. That is why when they reject Serrada
and start to make their OWN Eskrima, they only
get bits and pieces.